![]() ![]() In other words, you’ll lose your special tools for some seconds, so you should make sure that the trade-off is a positive one for you. In this state, you’ll have to wait for more time than usual for your MP to recover (whether you’re using simplified or harder motion inputs). The bar will be depleted and you’ll enter an “ Exhaustion” state. If an MP Skill needs 50 MP but you have 20, you can still use it. What’s interesting about the MP Gauge is that you can exploit it. For example, your right MP Skill can usually be performed by pressing Right + MP Skill Attack (the simple way) or by doing a quarter circle to the right (how you do a hadouken, basically) and pressing the MP button. While its recovery is already fast, you can make it faster by performing your MP Skills with the complete motion input. Your MP Gauge recovers automatically with time. Ghost Blade Discord: Both are still in development but I implemented feeds for KDNF videos, ExStream notices, and posts in this Subreddit that are automatically posted on the Discord (so you never miss a KDNF translation and ExStream Event Confirmations.). You’ll always see it under your HP and a number will always show you how much MP you still have. This gauge will let you perform MP Skills, the most powerful moves of your character performed by a single button and a direction (except for the neutral MP Skill). MP Gauge is your regular “super bar” of other fighting games. ![]()
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